One village. Many secrets. Until dawn.

A room full of friends.
A wolf among you.

When Salisbury falls silent, the hunt begins. Gather your friends for a game of hidden roles, uneasy alliances and a village vote that could change everything.

Play together in one room. Your phone holds your secret.

Salisbury villagers carrying lanterns below a watchful wolf and cathedral
5–16 players + a NarratorChoose a mode for your group.
No physical cards neededSecret roles arrive on your phones.
No app downloadOpen the game in your browser.

The game lives in the room

Look up. Read the room.

Your phone handles the secrets, choices and countdowns. The accusations, bluffing and nervous laughter are all yours.

01

Gather your village.

One person hosts. Everyone joins with a room code or QR invitation. Choose a human Narrator and let the game deal your hidden roles.

02

Survive the night.

Close your eyes and follow the Narrator’s cues. When your turn arrives, your phone guides your action. The wolves choose their target. Others may protect, investigate or interfere.

03

Make your case.

Dawn brings news. You have three minutes to question, accuse and defend before the village votes. Choose carefully: the most convincing player may be the wolf.

Thirty roles. Countless alibis.

Everyone has a part to play.
Some have something to hide.

Start with a smaller teaching cast, then explore the full collection. Each role comes with its own illustrated guide, so your next move is always close at hand.

The Seer examining celestial instruments

Village · Information

The Seer

Learn what another player appears to be. Decide how much the village should know—and how much they will believe.

The Werewolf in the shadows

Pack · Deception

The Werewolf

Know your allies. Choose your prey. By daylight, look the village in the eye and make your alibi hold.

The Doctor in a candlelit room

Village · Protection

The Doctor

Choose someone to protect through the night. Your quiet decision could give the village another day.

An ornate Truthglass relic

Optional relic mode

One relic.
A different fate.

A hidden item can turn suspicion into knowledge—or change who survives the night. Add relics when your group is ready for another layer of uncertainty.

Every relic is unique within a game. Each player receives at most one, with its use and timing explained on screen.

For the keeper of the veil

Lead the night.
Keep the village guessing.

The Narrator has a private view of roles, relics and submitted actions. A guided timeline keeps the order clear, while pause and review controls leave room for the drama. The game keeps track. You bring the story to life.

Before the first night

A few things to know.

Do we need to be in the same room?

Yes. Salisbury Wolfhunt is designed for friends sitting together. Talk face to face, then use your phones when the game asks you to act.

How many people can play?

The digital game supports 5–16 active players plus one human Narrator. The available cast depends on your group size and selected mode.

Do we need cards, an account or an app?

No physical cards or app installation are needed. Join in your browser as a guest, or create an account to keep your statistics and friends. Each participant needs a connected device and internet access for the hosted game.

Can everyone see who I vote for?

Live public voting is on by default, so choices can influence the discussion. The host can turn it off in the lobby for a different dynamic. Counted ballots are revealed after the verdict is approved.

Can I try it before organising a group?

Yes. The current playtest includes a testing studio with bot players. Use it to learn the screens and practise the Narrator’s controls. Test results do not count toward competitive statistics.

Does the game narrate itself?

This edition is led by a human Narrator, supported by on-screen cues and sound. Fully automatic narration is planned for a later edition.

The next night is yours

Who will you trust until dawn?

Gather your friends. Take your role. Keep your secret.

Digital playtest · Human Narrator · Same-room play